Fire these mid-game: shelf it saves the OBS replay buffer (or cuts
the moment from the VOD after the session) and puts it on the shelf,
chapter marks a new segment.
shelf it
chapter
clip length (fallback cut) s
captures wait on the shelf
tray size limit GB
On: a press captures the buffer and it waits on the
clips page until you trim and name it. Off: the capture is filed straight into the
archive, whole. Past the size limit the oldest untrimmed captures are dropped
(0 = no limit); the newest is never the one dropped.
bind from anywhere (Stream Deck · AutoHotkey · Hyprland)
Sharing
Publish clips with a link, or keep everything on your own domain.
…
service url
email
password
advanced — self-host clips on your own domain
Publish straight to your own S3-compatible bucket (R2, S3, B2, MinIO) served from your domain. No account, no caps — entirely your infrastructure. The bucket needs public reads.
s3 endpoint
bucket
access key
secret key
public base url
key prefix (optional)
💛 Self-hosting is free forever and always will be. If this saved you some plumbing, a small tip keeps the project going — no pressure.
Plugins
Game packs, media sources and themes. Drop a plugin zip below, or copy its folder into plugins/. Changes apply on restart.
…
install from zip
Media API keys (optional)
Licensed sources for the editor's media panes. Leave blank to keep them hidden.
TRMNL screen (optional)
Put this session on an e-ink dashboard. In TRMNL: Plugins → Private Plugin → strategy "Webhook",
copy the plugin UUID here, then paste the markup below into the plugin's template.
The app pushes to TRMNL (nothing of yours is exposed to the internet).
plugin UUID
push every min
plugin markup + current payload
Paste into the private plugin's markup:
The screen keeps showing the last thing it received, so if
this machine is off or asleep the wall shows the previous push — that is
why every payload carries the time it was made. What it would send right now:
Network access
This install is reachable from other devices on your network.
They must enter this code once.
LAN code
Updates
A new version is downloaded while you work and swapped in the
next time the app starts — never underneath a recording or a render.
Your settings, recordings, clips and plugins are left alone.
status…
library snapshots
Chapters, marks, transcripts and share links live in one database
and cannot be rebuilt from the recordings. One snapshot is taken automatically
before an update is applied.
update source
manifest URL
A folder on this machine or a network share works too —
point it at a latest.json path to test updates without a host.
check daily
download automatically
Downloading automatically still waits for a restart to apply.
Storage
Where the disk went. Nothing you made is ever swept — only the
files this app can rebuild by itself.
…
Problems
Background work that failed. Empty is the normal state.
…
Appearance
theme
game art on chapter markers
Cover art is not shipped with the app — when a
chapter names a game, its capsule is fetched once from Steam’s CDN and kept on
this machine. The only thing that leaves is a Steam app id. Off means chapter
markers stay text-only.